SketchUp Pro Essential
SketchUp Pro training will help you to start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design.
This training covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
PREREQUISITES
Experience with the Windows Operating System.
TARGET GROUP
Zero knowledge of using CAD software & Interior Designer
Duration
2 Days (14 hours)
Course Achievement
Certificate of Completion by Training Provider
At the end of the course, you will be able to:
- The training provides a structured and comprehensive approach to learning SketchUp Pro. It covers all essential tools, features, and workflows, making it suitable for beginners and intermediate users.
- The training often includes practical examples and projects, allowing learners to apply their newly acquired skills to real-world scenarios and challenges.
- A reputable SketchUp Pro Essential Training course keeps pace with software updates and industry best practices. This ensures you’re learning the latest tools and techniques, maximizing the benefits of the training.

BENEFITS OF SketchUp Pro Essential TRAINING

Comprehensive Understanding

Increased Productivity

Design Accuracy

2D and 3D Modeling
View Course Content
DAY 1
CHAPTER 1: THE SKETCHUP INTERFACE
- Interface basics
- Navigating in SketchUp
- Walking around in SketchUp
- Shading faces and edges
- Creating shadows and fog
- Creating scenes
- Using the toolbars
CHAPTER 2: MANIPULATING OBJECTS
- Selecting and moving objects
- Scaling and rotating objects
- Manipulating faces and edges
- Advanced selection tools
CHAPTER 3: DRAWING IN SKETCHUP
- Line tool fundamentals
- Using the Line tool for 3D drawing
- Using the Rectangle tool
- Creating circles and polygons
- Creating arcs
- Eraser tools
- Pushing and pulling faces into 3D
- Using the Offset tool to create outlines
- Using the Follow Me tool
- Creating 3D text
- Softening round edges
CHAPTER 4: SHARING WHAT YOU HAVE MADE
- Using the Tape Measure tool to create guidelines
- Using the Protractor tool
- Creating sections
- Creating labels
- Dimensioning
DAY 2
CHAPTER 5: ORGANIZING SCENES
- Grouping objects
- Working with layers
- Using the Outliner and Entity Info
- Hiding and unhiding objects
- Locking and unlocking objects
CHAPTER 6: WORKING WITH COMPONENTS
- The Component Windows
- Creating components
- Using the 3D warehouse
- Using the Component Options Window
- Using the nteract Tool
CHAPTER 7: CREATING TEXTURES AND MATERIALS
- Using the Materials palette on a Mac
- Applying materials
- Editing materials
- Creating materials
- Mapping textures interactively
- Creating a floor plan using bitmap image
- Drawing a structure from a floor plan
- Mapping curved objects
- Projecting maps onto curved objects
CHAPTER 8: RENDERING AND ANIMATION
- Applying styles
- Creating styles
- Exporting in 2D and 3D
- Basic animation